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depth shading

См. также в других словарях:

  • Shading — refers to depth in 3D models or illustrations by varying levels of darkness.DrawingShading is a process used in drawing for depicting levels of darkness on paper by applying media more densely or with a darker shade for darker areas, and less… …   Wikipedia

  • Depth perception — is the visual ability to perceive the world in three dimensions (3D) and the distance of an object. Depth sensation is the ability to move accurately, or to respond consistently, based on the distances of objects in an environment.[citation… …   Wikipedia

  • shading —    Showing change from light to dark or dark to light in a picture by darkening areas that would be shadowed and leaving other areas light. Blending of one value into another is sometimes called feathering. Shading is often used to produce… …   Glossary of Art Terms

  • shading — n. 1 the representation of light and shade, e.g. by pencilled lines, on a map or drawing. 2 the graduation of tones from light to dark to create a sense of depth …   Useful english dictionary

  • Deferred shading — Diffuse Color G Buffer Z Buffer …   Wikipedia

  • Deferred Shading — In der Computergraphik beschreibt Deferred Shading (engl. verzögerte oder aufgeschobene Schattierung) eine Methode, um in dreidimensionalen Szenen die Geometrieverarbeitung, also die Darstellung der physischen Form der Objekte, von der… …   Deutsch Wikipedia

  • Cel shading — El cel shading (también llamado toon shading) es un tipo de renderización no fotorealística diseñada para hacer que los gráficos por computadora parezcan dibujados a mano. El cel shading es comúnmente usado para imitar el estilo de los cómics o… …   Wikipedia Español

  • OpenGL — Original author(s) Silicon Graphics Developer(s) Khronos Group Stable release 4.2 …   Wikipedia

  • painting, Western — ▪ art Introduction       history of Western painting from its beginnings in prehistoric times to the present.       Painting, the execution of forms and shapes on a surface by means of pigment (but see also drawing for discussion of depictions in …   Universalium

  • Rasterisation — Rasterization or Rasterisation is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (pixels or dots) for output on a video display or printer, or for storage in a bitmap file… …   Wikipedia

  • RenderMan Interface Specification — [cite web | title=RenderMan Developers Corner RI Spec | url=http://renderman.pixar.com/products/rispec/ | accessdate=2005 12 18 ] , or RISpec in short, is an API developed by Pixar Animation Studios to describe three dimensional scenes and turn… …   Wikipedia

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